About the company
Scopely is a leading video game and global interactive entertainment company, home to many of the world's most beloved experiences, including "MONOPOLY GO!" and "Pokémon GO."
Responsibilities
- Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS)
- Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD
- Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR)
- Assist in the development of real-time global illumination features
- Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance
- Profile GPU/CPU performance and analyze rendering bottlenecks using RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers
- Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs
Requirements
- 5+ years of graphics programming experience, with a focus on mobile platforms
- Strong C++ skills with experience in performance-critical rendering code
- Solid knowledge of Vulkan and/or Metal APIs
- Experience with Unity's Scriptable Render Pipeline (SRP)
- Understanding of mobile GPU architecture (tiling, bandwidth, power constraints)
- Proficiency in GPU performance profiling and optimization workflows
- Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches
Conditions
- Hybrid or remote basis in Ireland, UK, Spain, or Portugal
- Visa sponsorship available from any location