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SeniorHybridBarcelona

Graphics Engineer

S
Scopely
Уровень
Senior
Формат
Hybrid
О роли

Описание вакансии

About the company

Scopely is a leading video game and global interactive entertainment company, home to many of the world's most beloved experiences, including "MONOPOLY GO!" and "Pokémon GO."

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS)
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR)
  • Assist in the development of real-time global illumination features
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance
  • Profile GPU/CPU performance and analyze rendering bottlenecks using RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs

Requirements

  • 5+ years of graphics programming experience, with a focus on mobile platforms
  • Strong C++ skills with experience in performance-critical rendering code
  • Solid knowledge of Vulkan and/or Metal APIs
  • Experience with Unity's Scriptable Render Pipeline (SRP)
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints)
  • Proficiency in GPU performance profiling and optimization workflows
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches

Conditions

  • Hybrid or remote basis in Ireland, UK, Spain, or Portugal
  • Visa sponsorship available from any location
Стек и навыки

С чем работаем