About the company
Scopely is looking for a Lead Systems Designer to join our Star Trek Fleet Command team in the UK on a remote basis. At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.
Responsibilities
- Become the design owner and leader behind the feature pipeline, directing designers and UX specialists in crafting compelling experiences for our players
- Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
- Get hands on through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
- Create systems that foster meaningful player agency and long-term investment
- Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
- Shape the design process to ensure the standards of players are met and exceeded
- Use tools (Excel, Google Sheets) to model economies and progression pacing
- Collaborate with experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
- Evaluate performance using data, player feedback, and your own playtest experience
- Design for scale: plan for long-term content extensibility and system health
Requirements
- 2+ years of game design leadership experience
- Proven experience in F2P systems design and progression modelling
- 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
- Confident people manager and mentor, who is able to grow & nurture talent
- Experience with all aspects of game design discipline: concept, game progression, interface, monetisation, and retention
- A proven track record of delivering features that balance player fun, engagement, and monetisation
- Ability to translate KPI targets and data into design direction for teams
- Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
- Experience working cross-functionally and navigating live production environments
- A positive, thoughtful, and collaborative approach to game development
Conditions
- Remote work
- Opportunity to work on a top-grossing mobile game
- Collaborative and inclusive work environment