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LeadFlexibleUS

Hero Designer

J
jobgether
Зарплата
$12,300–$18,500
Уровень
Lead
Формат
Flexible
О роли

Описание вакансии

About the company

  • This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Staff Hero Designer based in United States.

Responsibilities

  • Lead the creative vision, design, and execution quality of one or more playable hero characters for an upcoming game project.
  • Own core combat, traversal, abilities, controls, camera, and other player-facing mechanics from early prototypes through final polish.
  • Combine hands-on technical implementation with creative leadership, iteration, and cross-disciplinary collaboration.
  • Work closely with Gameplay Programmers, Animators, VFX Artists, Character Artists, Mission Designers, Narrative, and other development partners.
  • Help establish standards, mentor other designers, and influence the quality and consistency of third-person player experiences.
  • Prototype, implement, tune, and iterate hero combat and non-combat gameplay using internal tools and scripting systems.
  • Provide creative direction for development pods and collaborate with development leadership to establish milestones, priorities, feedback cycles, and execution plans.
  • Partner closely with Gameplay Programming and Animation while collaborating with VFX, Character Art, Mission Design, Systems Design, UI/UX, Narrative, and other disciplines.
  • Work with Mission and Combat Designers to integrate player mechanics into missions, encounters, and core combat systems.
  • Collaborate with Systems Designers, Gameplay Programmers, and UI/UX partners to support progression systems, meaningful player growth, and long-term gameplay engagement.
  • Work with Narrative, Mission Designers, and Mission Directors to support player-driven storytelling through mechanics and interactive experiences.
  • Regularly review work in progress, gather feedback, identify problems, drive solutions, and ensure assigned player features meet creative and technical quality targets at each milestone.
  • Create and maintain clear documentation covering player systems, features, standards, metrics, best practices, tutorials, and creative processes.
  • Drive improvements to internal tools used for third-person character prototyping, implementation, and iteration.
  • Review hero character work across the studio, mentor and coach other Hero Designers, and serve as a subject-matter expert in third-person player character design.
  • Lead brainstorms and reviews, communicate design intent clearly, build cross-functional alignment, and champion inclusive collaboration and strong design values.
  • Stay current with the evolution of game-design craft and third-person narrative gameplay.
  • Take on other gameplay systems design responsibilities when needed.

Requirements

  • 8+ years of professional game-design experience, including at least one shipped title where you were a primary design owner for player combat and/or overall player character systems.
  • Proven ability to create, tune, and polish high-quality player movement, combat, controls, game feel, and gameplay balance.
  • Deep knowledge of the history and current state of game-design craft, particularly within third-person narrative games.
  • High proficiency with modern game engines such as Unreal, Unity, or proprietary engines, with demonstrated experience directly scripting, prototyping, implementing, and iterating gameplay systems.
  • Experience with 3D layout is a plus, along with intermediate knowledge of level-editing tools and 3D modeling software such as Maya or comparable applications.
  • Working knowledge of Microsoft Office Suite, Miro, Confluence, or equivalent productivity and collaboration tools. Experience with animation tools or programming languages is an advantage.
  • Strong practical reasoning skills and the ability to work effectively with varied and complex situations where standardized solutions may not exist.
  • Excellent written, verbal, and visual communication skills.
  • Demonstrated ability to lead cross-functional contributors, provide constructive feedback, mentor designers, and establish alignment around creative and technical goals.
  • Highly self-driven and comfortable taking ownership, identifying problems proactively, implementing solutions, and adapting to feedback.
  • Strong creative instincts combined with technical depth, attention to detail, and a passion for highly polished player experiences.

Conditions

  • Estimated base pay range of $148,000–$222,000.
Стек и навыки

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