← Все вакансии/Senior/jobgether
SeniorRemoteUS

Rendering Engineer

J
jobgether
Уровень
Senior
Формат
Remote
О роли

Описание вакансии

About the company

  • This position is listed on behalf of a partner company, who manages all applications and next steps.
  • Our partner is looking for a Senior Rendering Engineer based in the United States.

Responsibilities

  • Develop, extend, maintain, and optimize Unreal Engine 5 rendering features, including materials, shaders, post-processing effects, lighting systems, and custom rendering passes.
  • Define and refine lighting strategies in collaboration with engineering and art teams, evaluating World Partition, GPU Lightmass, Lumen, and baked lighting approaches.
  • Profile and optimize GPU and CPU rendering performance against platform-specific frame budgets and visual fidelity targets.
  • Diagnose and resolve rendering defects, visual artifacts, shader issues, and platform-specific graphics problems.
  • Build and maintain internal rendering tools, editor extensions, profiling visualizers, and lighting validation utilities.
  • Partner with technical artists to establish shader authoring practices and manage material complexity budgets.
  • Develop and maintain technical documentation covering rendering architecture, performance expectations, and production guidelines.
  • Work within Perforce, Unreal Game Sync (UGS), and Horde workflows, following branching strategies and code review practices.
  • Monitor developments in Unreal Engine rendering technologies, including Lumen, Nanite, and Substrate.
  • Collaborate with engineering leads, technical artists, lighting artists, and environment artists.

Requirements

  • At least seven years of professional experience in rendering engineering, graphics programming, or a closely related field, including at least one commercially released title developed with Unreal Engine.
  • Strong C++ skills and thorough understanding of Unreal Engine's rendering architecture, including Render Dependency Graph (RDG), shader compilation, material system, and deferred rendering.
  • Hands-on experience writing, debugging, and optimizing shaders using HLSL.
  • Experience diagnosing rendering problems and analyzing performance using tools such as RenderDoc and Unreal Insights.
  • Practical experience with UE5 lighting technologies and workflows, including World Partition, GPU Lightmass, and Lumen.
  • Strong GPU and CPU profiling skills.
  • Familiarity with version control systems such as Perforce, branching strategies, and code reviews.
  • Ability to explain rendering limitations, technical trade-offs, and optimization strategies clearly.
  • Strong analytical thinking, attention to detail, and initiative.

Conditions

  • Remote opportunity.
  • Preferred: experience implementing and optimizing Nanite and Substrate in a production environment.
  • Preferred: previous work on horror games, atmospheric experiences, or visually stylized projects.
  • Preferred: experience building custom rendering tools and editor extensions.
  • Preferred: experience optimizing rendering for console platforms and platform-specific certification requirements.
  • Preferred: technical art background.
Стек и навыки

С чем работаем