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SeniorHybridBarcelona, Spain

Senior 3D Artist

S
Scopely
Уровень
Senior
Формат
Hybrid
О роли

Описание вакансии

About the company

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Responsibilities
  • Deliver 3D assets that capture Monopoly GO!'s established art style on time and at a high bar, working closely with Art Leads and 2D concept artists to stay aligned with the season's direction
  • Develop, refine, and share repeatable AI-assisted workflows for recurring production needs, evaluating emerging tools against real production challenges and incorporating them where they meaningfully improve the work
  • Suggest and help implement improvements to the 3D pipeline, and maintain a solid understanding of exporting and optimizing assets from DCC tools to Unity
  • Give clear feedback to both internal and outsourced 3D artists, and mentor junior artists informally
  • Be the point of contact for 3D questions on your assigned features, working cross-discipline with narrative, design, and product to keep things moving
Requirements
  • 6+ years experience as a 3D artist working in games, with 2+ years in a senior-level capacity
  • Experience developing and applying repeatable AI-assisted workflows in production, with the judgment to evaluate where they improve quality, consistency, or efficiency
  • Track record delivering high-quality 3D work on schedule, collaborating across Design, Engineering, and outsourcing partners
  • Expert proficiency in 3D modeling and texturing tools (Maya, Blender, 3ds Max, ZBrush, Substance), with a solid understanding of modeling, texturing, shading, lighting, rendering, and exporting assets to Unity
  • Positive attitude and the ability to give and receive objective feedback
Conditions
  • Hybrid work in Barcelona
  • Opportunity to work on a global phenomenon game
  • Collaborative and innovative culture
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