About the company
Sperasoft provides art services for creating game assets, including high-quality materials and textures for stylized projects.
Responsibilities
- Produce materials using Substance Designer, Substance Painter, ZBrush, Maya, or another suitable DCC.
- Work with the Lead and Art Director to match the required art direction, style, setting, and quality.
- Collaborate with Level Artists to create convenient materials for their workflows.
- Maintain the integrity and uniformity of the material library.
- Set up materials in the engine and ensure correct functionality and blending.
- Conduct independent research and implement current industry trends and techniques.
- Select the appropriate software for each task without focusing exclusively on Substance Designer.
Requirements
- Deep and highly proficient knowledge of Substance Designer.
- Knowledge of PBR and physically based material standards.
- High proficiency with Maya or a similar tool.
- Experience with Megascans.
- Strong communication and mentoring skills.
- Autonomy and independence.
- A good eye for appropriate stylization and detail.
- Ability to produce materials in a wide variety of styles and themes.
- At least one shipped title within the industry.
- Knowledge of material optimization for real-time engines.
- Knowledge of material blending systems.
Conditions
- Learning and development opportunities.
- Exceptional private medical insurance plan.
- Casual workplace environment with a newly renovated relaxation area.
- Friendly team and a family-like environment.