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LeadOfficeLos Angeles, USA

Principal Game Designer

RG
Riot Games
Уровень
Lead
Формат
Office
О роли

Описание вакансии

About the company

Riot Games focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday.

Responsibilities
  • Maintain a holistic vision for combat and controls while driving design vision and execution for core gameplay systems
  • Personally prototype, design, and iterate on difficult gameplay problems in ambiguous, early-stage development spaces, creating multiple design approaches and articulating the tradeoffs, risks, and player implications of each
  • Partner closely with product managers, engineers, UX designers, artists, and producers to turn design goals into playable, testable experiences
  • Define and evolve design frameworks, principles, and quality bars that improve team decision-making and raise the standard of gameplay craft
  • Lead cross-disciplinary conversations around tradeoffs, risks, and opportunities, aligning teams around strong design rationale
  • Mentor other designers through feedback, craft guidance, and principled problem solving
  • Contribute to broader gameplay direction by identifying learnings and opportunities that can inform future initiatives
Requirements
  • 8+ years of professional experience in game design
  • Deep experience designing, prototyping, and iterating on core gameplay systems
  • Strong expertise in combat design, controls, targeting, camera, and gameplay feel
  • Experience owning large, complex design spaces and delivering high-impact player-facing outcomes
  • Experience working in ambiguous or exploratory development environments where fast learning and iteration matter
  • Experience partnering closely with engineers to develop and refine gameplay systems from concept through implementation
  • Ability to break down complex design problems, generate strong solutions, and clearly communicate design rationale across disciplines
Desired qualifications
  • Expertise with designing for twin-stick controls
  • Experience mentoring designers and giving clear cross-disciplinary feedback that raises the craft bar for a team
  • Experience leading strategically important gameplay features and establishing frameworks or principles that improve team-wide quality and consistency
  • Experience helping teams evolve established gameplay systems and development practices through thoughtful adoption of AI-native tools and workflows
  • Experience using scripting or engine-level tools to prototype gameplay ideas directly
Conditions
  • Open paid time off policy and other perks such as flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave for you, your spouse/domestic partner, and children
  • 401k with company match
Стек и навыки

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