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SeniorRemoteCanada

Mobile Game UI/UX Artist

J
jobgether
Уровень
Senior
Формат
Remote
О роли

Описание вакансии

About the company

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Mobile Game UI/UX Artist based in Canada.

This is a senior creative role focused on shaping intuitive, expressive, and highly engaging interfaces for mobile games enjoyed by players around the world.

Responsibilities
  • Define and own the visual direction, layout, interaction patterns, and overall artistic quality of mobile game interfaces.
  • Create high-fidelity 2D UI assets, icons, screens, menus, and interactive elements that are colorful, polished, intuitive, and optimized for mobile devices.
  • Integrate 2D UI layers with 3D game assets while maintaining visual hierarchy, depth, readability, and a cohesive aesthetic.
  • Build, scale, and maintain a component-driven UI design system in Figma, including reusable components, variants, variables, auto-layout structures, and responsive behaviors.
  • Design modular and reusable UI components that account for mobile platform constraints and different screen sizes and aspect ratios.
  • Create user flows, wireframes, mockups, interactive prototypes, and iconography that prioritize intuitive navigation, touch ergonomics, and engaging player interactions.
  • Design interfaces for modern free-to-play meta systems, including progression tracks, Battle Passes, collection systems, rewards, and other engagement features.
  • Collaborate closely with programmers, technical artists, producers, and other creative stakeholders to ensure designs are implemented accurately and retain their intended visual quality in-engine.
  • Use generative AI and AI-assisted design tools to accelerate brainstorming, mood-board development, concept exploration, iteration, and asset generation.
  • Maintain clear design documentation and communicate UI logic and design-system principles effectively to technical and creative teams.
  • Contribute to UI animations, visual effects, and other implementation considerations where appropriate.
  • Continuously refine the player experience by balancing visual excitement with clarity, usability, consistency, and performance.
Requirements
  • 10+ years of professional game-art experience, including at least 5 years specializing in UI/UX art.
  • A strong portfolio demonstrating exceptional mobile game UI/UX work, including visual case studies or references from at least 2 shipped mobile titles.
  • Excellent understanding of composition, color theory, typography, layout, visual hierarchy, and stylized 2D game-art production.
  • Deep knowledge of mobile game UI principles, including touch interfaces, gesture controls, ergonomics, and iOS/Android design considerations.
  • Strong understanding of free-to-play game meta systems such as Battle Passes, progression tracks, collection systems, and reward loops.
  • Expert-level proficiency with Figma, including auto-layout, nested components, variables, variants, design systems, and interactive prototyping.
  • Strong proficiency with Adobe Photoshop and Illustrator for high-fidelity asset creation, iconography, vectors, textures, and visual treatments.
  • Proven experience creating and managing comprehensive UI design systems and style guides for complex games or digital products.
  • Practical experience integrating AI-powered creative tools into design workflows, such as Figma AI, ComfyUI, Leonardo, or comparable solutions.
  • Ability to combine strong artistic instincts with structured, scalable, and logically organized interface systems.
  • Excellent written and verbal communication skills, with the ability to explain design decisions and system logic clearly to developers, artists, producers, and other stakeholders.
  • Strong collaborative skills and the ability to work independently in a fast-paced, distributed environment.
  • Nice to have: Working knowledge of Unity UI, UIElements, or UI Toolkit, particularly for design handoff and in-game implementation.
  • Nice to have: Experience creating, lighting, or manipulating 3D assets for integration into 2D UI environments, preferably using Blender or 3ds Max.
Conditions
  • Remote-first and flexible working environment.
  • Digital-nomad-friendly culture.
  • Flexible schedule and location.
  • Generous paid time off, where applicable.
  • Paid birthday leave, where applicable.
  • UAE visa sponsorship, where applicable.
  • Opportunities for professional growth and access to learning resources.
  • Creative freedom to influence game experiences and bring new ideas to life.
  • Opportunity to work on games reaching a global player audience.
  • Collaborative, feedback-driven team environment with a strong passion for gaming.
Стек и навыки

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