Scopely is a leading video game and global interactive entertainment company, home to titles including MONOPOLY GO!, Pokémon GO, Stumble Guys, and MARVEL Strike Force.
Responsibilities
Own the player experience of generated worlds and raise it to a standard that feels authored, readable, and worth exploring
Define how diverse world elements (terrain, creatures, props, resources, buildings, encounters, POIs) compose into a cohesive whole
Establish and enforce world-design standards for density, gameplay pacing, traversal distances, sightlines, landmarking, and encounter/POI placement
Partner with the Tools team to specify generation frameworks, authoring workflows, and tuning levers
Work end-to-end in an iterative process from earliest concepts and prototypes through implementation and live iteration
Bring strong level-design sensibility to procedural space
Partner with Creative Director, UX Director, Director of Product, Technical Director, and Content/Adventure leadership
Envision and direct world-generation designs that sustain a large live-operated game
Understand game engine and performance boundaries
Partner with Art, UX, Tools, and Engineering to prototype world behaviors early
Manage the design of multiple world systems at once
Inspire, empower, and grow a team of game designers
Requirements
5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable adventure/survival spaces)
5+ years leading level design, world design, or encounter placement at a high craft bar
Demonstrated experience shipping worlds that combine authored intent with generated or assembled content
Minimum 10 years working on shipped new or live game products
Strong instincts for gameplay pacing, world density, traversal, and sightlines
Experience partnering with tools or engineering teams to define world-building frameworks, pipelines, or generation levers
Demonstrated ability to define and ensure standards of excellence in design documentation
Nice to have
Hands-on experience with procedural generation systems, world-composition tools, or content-assembly pipelines
Experience working on major IP
3+ years working in Free to Play
Experience on cross-platform products and console/PC games
Experience working directly in Unity
Conditions
Annual salary range for CA, CO, NJ, NY, WA: $164,000 – $247,000 USD
Equity, bonuses, and comprehensive benefits package including healthcare, retirement, pet insurance, paid holidays, and unlimited paid time off