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LeadHybridCulver City, California

Design Director

S
Scopely
Уровень
Lead
Формат
Hybrid
О роли

Описание вакансии

About the company

  • Scopely is a leading video game and global interactive entertainment company, home to titles including MONOPOLY GO!, Pokémon GO, Stumble Guys, and MARVEL Strike Force.

Responsibilities

  • Own the player experience of generated worlds and raise it to a standard that feels authored, readable, and worth exploring
  • Define how diverse world elements (terrain, creatures, props, resources, buildings, encounters, POIs) compose into a cohesive whole
  • Establish and enforce world-design standards for density, gameplay pacing, traversal distances, sightlines, landmarking, and encounter/POI placement
  • Partner with the Tools team to specify generation frameworks, authoring workflows, and tuning levers
  • Work end-to-end in an iterative process from earliest concepts and prototypes through implementation and live iteration
  • Bring strong level-design sensibility to procedural space
  • Partner with Creative Director, UX Director, Director of Product, Technical Director, and Content/Adventure leadership
  • Envision and direct world-generation designs that sustain a large live-operated game
  • Understand game engine and performance boundaries
  • Partner with Art, UX, Tools, and Engineering to prototype world behaviors early
  • Manage the design of multiple world systems at once
  • Inspire, empower, and grow a team of game designers

Requirements

  • 5+ years of game design leadership on large-scale worlds (open world, procedural world, action RPG, MMORPG, or comparable adventure/survival spaces)
  • 5+ years leading level design, world design, or encounter placement at a high craft bar
  • Demonstrated experience shipping worlds that combine authored intent with generated or assembled content
  • Minimum 10 years working on shipped new or live game products
  • Strong instincts for gameplay pacing, world density, traversal, and sightlines
  • Experience partnering with tools or engineering teams to define world-building frameworks, pipelines, or generation levers
  • Demonstrated ability to define and ensure standards of excellence in design documentation

Nice to have

  • Hands-on experience with procedural generation systems, world-composition tools, or content-assembly pipelines
  • Experience working on major IP
  • 3+ years working in Free to Play
  • Experience on cross-platform products and console/PC games
  • Experience working directly in Unity

Conditions

  • Annual salary range for CA, CO, NJ, NY, WA: $164,000 – $247,000 USD
  • Equity, bonuses, and comprehensive benefits package including healthcare, retirement, pet insurance, paid holidays, and unlimited paid time off
Стек и навыки

С чем работаем