About the company
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Responsibilities
- Help shape the future of UX design on STFC, both through new features and through your own principles, practices, and standards.
- Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that meet the experience targets of the product.
- Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
- Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
- Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
- Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
- Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
- Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
- Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
Requirements
- Extensive experience specialising in game UX development, with a track record of delivering features or initiatives from concept to implementation.
- Confidence in navigating ambiguity, with the ability to identify next steps, recognise blockers, and take initiative to move work forward.
- A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
- A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
- A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
- Please ensure that the résumé/CV you attach is written in English.
Conditions
- Hybrid work basis in Dublin
- Equal employment opportunities and welcome individuals from all backgrounds