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LeadOfficeSan Mateo, CA

Technical Director

R
Roblox
Уровень
Lead
Формат
Office
О роли

Описание вакансии

About the company

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.

About the role

Roblox Studio is the creation engine behind millions of immersive 3D games built by creators around the world. It serves everyone from first-time developers to large professional studios, combining a powerful real-time engine with a deeply expressive toolchain. Studio is a demanding piece of software in its own right—a high-performance desktop application and IDE that must stay fast and responsive while creators build, script, debug, and test increasingly complex worlds. In this role, you will own the technical direction of the Studio application and its creator tooling. You will be accountable for the architecture, performance, and long-term success of Studio as a high-performance application and IDE. This is a hands-on individual-contributor role where you set the technical direction, design the architecture, write the code, and raise the bar across teams through influence and example.

Responsibilities
  • Define and lead the technical roadmap for the Roblox Studio application and toolchain, with a focus on performance, responsiveness, and extensibility.
  • Design and build the core systems behind a high-performance desktop IDE: application startup, editing, the edit-test loop, debugging tooling, and the frameworks creators and internal teams build on.
  • Lead by example as a hands-on individual contributor while setting architectural and engineering standards across Studio.
  • Author and review design documents and technical specifications for foundational Studio features.
  • Drive performance work end to end by profiling, finding real bottlenecks, and improving latency, memory, and throughput across the application.
  • Partner closely with engineering, product, and design teams to deliver creator tooling that is fast, reliable, and intuitive.
  • Bring reusable patterns and best practices to teams across Studio, raising the engineering bar of Studio as a whole.
Requirements
  • You have a Bachelor’s degree or equivalent experience in Computer Science, Computer Engineering, or a similar technical field. An MS or PhD is a strong plus.
  • 12+ years of engineering experience developing high-performance, large-scale C++ systems, including ownership of large, long-lived platforms.
  • A proven track record in areas such as memory management, concurrency, data structures, or real-time systems.
  • A strong background in creator tooling, developer tools, or IDE-like platforms, and an understanding of what makes these products fast, reliable, and pleasant to use.
  • Experience building and optimizing high-performance client applications, with deep knowledge of how to keep a large desktop application responsive under real workloads.
  • Strong systems and software engineering skills with the ability to design complex architectures and write production-grade code.
  • A proven ability to set technical direction and raise quality across multiple teams as an individual contributor, influencing through technical expertise, mentorship, and clear communication with engineers and executives alike.
  • Nice to have: Experience with graphics and real-time rendering.
  • Nice to have: Experience building debugging and profiling tooling for developers.
Conditions

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range.

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