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SeniorRemoteCanada

Senior Level Designer

J
jobgether
Зарплата
$9,600–$12,500
Уровень
Senior
Формат
Remote
О роли

Описание вакансии

About the company

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Level Designer based in Canada.

Responsibilities
  • Collaborate with combat, systems, narrative, art, engineering, audio, and production teams to create levels that reinforce the game's creative vision and core gameplay pillars.
  • Own levels end-to-end, from early concepts and layouts through blockouts, implementation, iteration, and final polish.
  • Design engaging combat spaces that accommodate varied enemies, character builds, abilities, positioning strategies, and approaches to combat.
  • Build compelling exploration experiences through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining intuitive navigation and progression.
  • Design encounter pacing, traversal, player flow, environmental composition, and progression to create satisfying and memorable gameplay experiences.
  • Script and implement gameplay events, objectives, triggers, encounters, and environmental interactions directly within the game engine.
  • Prototype, test, debug, and iterate rapidly based on playtesting and feedback, improving combat flow, difficulty, pacing, readability, and replayability.
  • Independently identify and solve complex level design challenges while balancing creative goals, gameplay quality, technical constraints, and production requirements.
  • Apply strong design judgment throughout development and contribute to establishing and maintaining a high quality standard for playable content.
Requirements
  • 8+ years of professional game development experience, including significant experience designing and implementing levels for action, RPG, or combat-focused games.
  • Experience shipping multiple game titles, including at least one project in a senior or equivalent level design position.
  • Demonstrated ability to independently take complex levels from initial concept and blockout through implementation, iteration, and final polish.
  • Strong understanding of action RPG level design principles, including combat spaces, encounter pacing, exploration, progression, player guidance, navigation, and replayability.
  • Strong hands-on experience with level editors, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, test, and iterate efficiently.
  • Strong design instincts and judgment, with the ability to make thoughtful decisions that balance player experience, creative direction, technical limitations, and production realities.
  • Excellent communication and collaboration skills, with experience working effectively across multidisciplinary development teams.
  • Passion for action RPGs featuring combat, character builds, loot, progression, and exploration.
  • Experience designing for an isometric or elevated gameplay camera, including an understanding of its effects on combat readability, navigation, spatial composition, and player awareness, is an asset.
  • Experience creating replayable content that supports different character builds, abilities, difficulty settings, or repeated playthroughs is an asset.
  • Strong understanding of systemic combat and how level geometry, enemy composition, hazards, and interactive elements can combine to create varied encounters.
  • Experience designing dungeons, interconnected environments, procedural or modular content, or other repeatable gameplay spaces is a plus.
  • Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve player experiences through iteration.
  • Must be legally eligible to work in Canada and currently reside within Canada.
Conditions
  • Annual salary of $115,000–$149,500, depending on experience, skills, and qualifications.
  • Remote-first workplace offering flexible working arrangements.
  • Opportunity to work on an ambitious action RPG with a strong focus on combat, character progression, exploration, and replayability.
  • Significant ownership and creative influence over levels and gameplay experiences from conception through final polish.
  • Collaboration with multidisciplinary teams spanning design, engineering, art, narrative, audio, and production.
  • Opportunity to work alongside experienced game developers and contribute to a high quality bar for playable content.
  • Long-term career development opportunities within a creative and independent game development environment.
  • Exposure to a broad range of gameplay and design challenges, with opportunities to develop expertise across multiple areas of level design.
Стек и навыки

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